BOMwiki the bill-of-materials encyclopedia
30,454,201 parts mapped · 193,225 items
Discussion History

Laser Tag Set

Product

Overview

Despite the name, a laser tag set contains no lasers. Each IR Blaster fires a burst of invisible 940 nm infrared light, the same wavelength a TV remote uses, focused into a narrow cone by a lens. Each Sensor Vest carries receiver domes that decode the burst, register the hit, and dock the wearer's health. A Scoring Hub referees the whole game over a 2.4 GHz radio link, and a Charging Base brings the packs back to full between rounds. Using an LED instead of a laser makes the system eye-safe at any range and any duration of exposure, which is why consumer sets are exempt under IEC 62471 photobiological limits.

How a shot works

Pulling the Trigger Switch tells the Blaster Control Board to encode a shot packet: the player's ID, team, and weapon damage, serialized into a bit stream. The board modulates that stream onto a 38 kHz carrier and the Power MOSFET driver in the IR Emitter Module pulses the IR LED at several amperes for a few milliseconds, far above the LED's continuous rating, but safe at this duty cycle.

The optics determine the game. Bare, the LED would flood a whole room; behind the Collimator Lens, set to focus by the threaded Lens Tube, the beam narrows to a 2-4 degree cone. At 30 m that cone is roughly 1-2 m across, wide enough that aiming is forgiving, tight enough that you must actually point at the target. Indoors the effective range grows because IR reflects off walls and ceilings, which is also why serious indoor arenas dim their lighting: fluorescent and sunlight both carry IR that the receivers must reject.

Feedback sells the shot. The Muzzle LED flashes visibly, the Speaker plays the shot sound, the Recoil Motor jolts the grip, and the Ammo Display decrements. The board enforces magazine size and reload delays in firmware, so the game has rhythm rather than a continuous IR floodlight.

How a hit registers

Each Sensor Dome on the vest pairs a translucent Dome Cover with an integrated IR Receiver, a photodiode, 38 kHz band-pass filter, and demodulator in one package. The filter is what makes the game playable in daylight: sunlight and lamps are broadband, but only a signal switching at 38 kHz passes through to the decoder. The Vest Controller Board validates the packet (friendly fire on or off, no self-hits via the tether), applies the damage, fires the Hit Buzzer, and flashes the Team LED Strip. When health reaches zero the strip goes dark, the blaster is disabled for the respawn period, and the elimination is reported to the hub through the RF Module.

Five domes, chest, back, both shoulders, and one on the blaster itself, give close to 360-degree coverage. Putting a sensor on the blaster matters competitively: without it, players learn to hide their vest behind cover and expose only the gun.

Refereeing and game modes

The Scoring Hub turns isolated hardware into an actual game. Its Compute SoC Module tracks every hit event from every vest in real time, runs the selected mode, team deathmatch, last-player-standing, timed respawn, capture variants, and shows live standings on the LCD Panel. The Hub Keypad sets team assignments, time limits, and damage rules before the round, and the hub's speaker calls game start and end. Because the IR link only flows blaster-to-vest, the radio back-channel is what makes kills attributable: the vest reports who shot it, and the hub credits the shooter.

Power and charging

Blasters and vests each run a LiPo Cell sized for two to four hours of play. The Charging Base docks the whole set at once: shaped cradles in the Base Enclosure align each device onto Pogo Contact pins, a shared BMS Board manages per-bay constant-current/constant-voltage charging, and a Charge LED per bay reports red-charging or green-full. A single mains Power Supply feeds the dock. Pogo contacts rather than plugs survive the handling a children's product actually gets, the dock is also simply where the set lives between games, with the Carry Case for transport.

Laser Tag Set parts and their functions

7 top-level parts · 237 parts in total · full bill of materials below
Laser Tag Set parts diagram: 1 IR blaster, 2 sensor vest, 3 scoring hub, 4 charging base, 5 carry case, 6 wire bundle, 7 fastener set. 237 parts in 7 top-level items.
Laser Tag Set parts diagram. Numbers match the table below; each box is one top-level part or assembly with what it contains.
#PartQtyWhat it does
1 IR Blaster 8 parts 4× Handheld IR blasters
2 Sensor Vest 7 parts 4× Wearable sensor vests
3 Scoring Hub 7 parts 1× Central scoring and game-mode unit
4 Charging Base 5 parts 1× Multi-bay charging dock
5 Carry Case 1× Storage and transport case
6 Wire Bundle 1× Vest-to-blaster tether cables
7 Fastener Set 1× Assembly fasteners

3D model

No 3D model yet. Have a CAD file of this? Add a 3D model. STL renders right on this page; STEP, FreeCAD, and OpenSCAD sources are welcome too (openly licensed, like all 3D models on BOMwiki).

Build & assembly graph

expand / collapse · shared sub-assemblies converge · links to related products · est. labour
product / assembly shared across products atomic part related product

Tap an assembly to expand/collapse · tap a part to open it · use “Open page” for any node · drag to pan, scroll to zoom.

Bill of materials for Laser Tag Set

7 top-level lines · 52 rows shown · 237 parts total · indented to 3 levels
# Item / sub-assembly Part no. Qty/assy Ext. qty Parts Type
1 IR Blaster 8 parts laser-tag-set-blaster 4× 4 18 assembly
1.1 Blaster Shell laser-tag-set-blaster-shell 1× 4 · part
1.2 IR Emitter Module 4 parts laser-tag-set-ir-emitter 1× 4 4 assembly
1.2.1 IR LED laser-tag-set-ir-led 1× 4 · part
1.2.2 Collimator Lens laser-tag-set-collimator-lens 1× 4 · part
1.2.3 Lens Tube laser-tag-set-lens-tube 1× 4 · part
1.2.4 Power MOSFET mosfet 1× 4 · part
1.3 Trigger Switch laser-tag-set-trigger-switch 1× 4 · part
1.4 Blaster Control Board 5 parts laser-tag-set-blaster-board 1× 4 8 assembly
1.4.1 Bare PCB pcb-bare 1× 4 · part
1.4.2 Microcontroller mcu 1× 4 · part
1.4.3 SMD Passive (R/C/L) smd-passives 1× 4 · part
1.4.4 Connector connector 4× 16 · part
1.4.5 Ammo Display laser-tag-set-ammo-display 1× 4 · part
1.5 Recoil Motor laser-tag-set-recoil-motor 1× 4 · part
1.6 Speaker speaker 1× 4 · part
1.7 LiPo Cell lipo-cell 1× 4 · part
1.8 Muzzle LED laser-tag-set-muzzle-led 1× 4 · part
2 Sensor Vest 7 parts laser-tag-set-vest 4× 4 34 assembly
2.1 Vest Harness laser-tag-set-vest-harness 1× 4 · part
2.2 Sensor Dome 4 parts laser-tag-set-sensor-dome 5× 20 4 assembly
2.2.1 IR Receiver laser-tag-set-ir-receiver 1× 20 · part
2.2.2 Dome Cover laser-tag-set-dome-cover 1× 20 · part
2.2.3 Bare PCB pcb-bare 1× 20 · part
2.2.4 SMD Passive (R/C/L) smd-passives 1× 20 · part
2.3 Vest Controller Board 5 parts laser-tag-set-vest-board 1× 4 7 assembly
2.3.1 Bare PCB pcb-bare 1× 4 · part
2.3.2 Microcontroller mcu 1× 4 · part
2.3.3 RF Module laser-tag-set-rf-module 1× 4 · part
2.3.4 SMD Passive (R/C/L) smd-passives 1× 4 · part
2.3.5 Connector connector 3× 12 · part
2.4 Team LED Strip laser-tag-set-team-led-strip 2× 8 · part
2.5 Hit Buzzer laser-tag-set-hit-buzzer 1× 4 · part
2.6 LiPo Cell lipo-cell 1× 4 · part
2.7 Connector connector 2× 8 · part
3 Scoring Hub 7 parts laser-tag-set-scoring-hub 1× 1 7 assembly
3.1 Hub Enclosure laser-tag-set-hub-enclosure 1× 1 · part
3.2 Compute SoC Module soc-module 1× 1 · part
3.3 RF Module laser-tag-set-rf-module 1× 1 · part
3.4 LCD Panel lcd-panel 1× 1 · part
3.5 Hub Keypad laser-tag-set-hub-keypad 1× 1 · part
3.6 Speaker speaker 1× 1 · part
3.7 LiPo Cell lipo-cell 1× 1 · part
4 Charging Base 5 parts laser-tag-set-charging-base 1× 1 19 assembly
4.1 Base Enclosure laser-tag-set-base-enclosure 1× 1 · part
4.2 Pogo Contact laser-tag-set-pogo-contact 8× 8 · part
4.3 BMS Board bms-board 1× 1 · part
4.4 Power Supply power-supply 1× 1 · part
4.5 Charge LED laser-tag-set-charge-led 8× 8 · part
5 Carry Case laser-tag-set-carry-case 1× 1 · part
6 Wire Bundle wire-bundle 1× 1 · part
7 Fastener Set fastener-set 1× 1 · part

Something wrong in this list? Report a problem with this BOM.

Sourcing: possible vendors

Browse the supplier directory → Prices, MOQ, and lead times are algorithmic estimates, not quotes, and not claims about these companies. Company mappings are curated by keyword; est. price band $20–$3k. How estimates work
VendorHQSpecialtyMOQLead time
🇩🇰LEGO
lego.com ↗
Billund, DK Construction toys 2,000 units 6–10 wks
🇺🇸Mattel
mattel.com ↗
El Segundo, US Toys 2,000 units 6–10 wks
🇺🇸Hasbro
hasbro.com ↗
Pawtucket, US Toys & games 2,000 units 6–10 wks
🇯🇵Bandai Namco
bandainamco.co.jp ↗
Tokyo, JP Toys & amusement 2,000 units 6–10 wks
🇨🇦Spin Master
spinmaster.com ↗
Toronto, CA Toys 2,000 units 6–10 wks

772-word article