VR Headset Product
Overview
A standalone VR headset puts a separate display in front of each eye and renders a stereoscopic, head-locked view of a virtual scene — no PC or phone required, because the compute, sensors, and battery all ride on the head. The Optics Module carries the two panels and the lenses that focus them at a comfortable distance, and a motorized stage sets the lens spacing to match the wearer's eyes. Everything is driven by the Mainboard, a compute board built around an XR application SoC with its own memory, storage, and radios. Because the user cannot see the room, the Tracking Module watches the surroundings with outward cameras so the headset always knows where it is. Two handheld Motion Controller units extend the hands into the scene. A Battery Pack pack supplies power, the Head Strap & Facial Interface distributes the weight and seals out stray light, and the Cooling Assembly assembly keeps the SoC and lenses clear during long sessions.
How it works
Each frame, the SoC renders two slightly different images — one per eye — and sends them to the Optics Module panels through their display drivers. The lenses magnify each panel and place its virtual image roughly two metres away, so the eyes relax as if looking into the distance; the small gap between the two views is what the brain reads as depth. Panels run at 90–120 Hz with low persistence, flashing each image briefly so motion stays sharp.
Pose comes from the Tracking Module: four wide-angle cameras find fixed features in the room while the IMU (6-axis) reports rapid head motion, and a fusion algorithm combines them to track position and rotation with millimetre precision. The same cameras locate the IR rings on each Motion Controller, so a hand movement maps directly into the scene. When the head turns, new frames are rendered for the new viewpoint within milliseconds, which is what makes the virtual world feel stationary and prevents motion sickness. Power flows from the Battery Pack while the Cooling Assembly fan exhausts heat that would otherwise fog the lenses.
Build & assembly graph
expand / collapse · shared sub-assemblies converge · links to related products · est. labourTap an assembly to expand/collapse · tap a part to open it · use “Open page” for any node · drag to pan, scroll to zoom.
Bill of materials
9 top-level lines · 48 rows shown · 457 parts total · indented to 3 levels| # | Item / sub-assembly | Part no. | Qty/assy | Ext. qty | Parts | Type |
|---|---|---|---|---|---|---|
| 1 | Optics Module 5 parts | vr-optics-module | 1× | 1 | 12 | assembly |
| 1.1 | LCD Panel | lcd-panel | 2× | 2 | — | part |
| 1.2 | Lens Assembly | camera-lens | 2× | 2 | — | part |
| 1.3 | Display Driver IC | vr-display-driver | 2× | 2 | — | part |
| 1.4 | IPD Mechanism 3 parts | vr-ipd-mechanism | 1× | 1 | 4 | assembly |
| 1.4.1 | IPD Drive Motor | vr-ipd-motor | 1× | 1 | — | part |
| 1.4.2 | IPD Slide Rail | vr-ipd-rail | 2× | 2 | — | part |
| 1.4.3 | Fastener Set | fastener-set | 1× | 1 | — | part |
| 1.5 | Eye-Tracking Camera | vr-eye-tracker | 2× | 2 | — | part |
| 2 | Mainboard 7 parts | vr-mainboard | 1× | 1 | 286 | assembly |
| 2.1 | Bare PCB | pcb-bare | 1× | 1 | — | part |
| 2.2 | Compute SoC Module | soc-module | 1× | 1 | — | part |
| 2.3 | LPDDR RAM Package | vr-ram-package | 1× | 1 | — | part |
| 2.4 | Flash Storage | vr-flash-storage | 1× | 1 | — | part |
| 2.5 | Wi-Fi/BT Module | vr-wireless-module | 1× | 1 | — | part |
| 2.6 | PMIC | vr-pmic | 1× | 1 | — | part |
| 2.7 | SMD Passive (R/C/L) | smd-passives | 280× | 280 | — | part |
| 3 | Tracking Module 4 parts | vr-tracking-module | 1× | 1 | 11 | assembly |
| 3.1 | CMOS Image Sensor | image-sensor | 4× | 4 | — | part |
| 3.2 | Lens Assembly | camera-lens | 4× | 4 | — | part |
| 3.3 | IMU (6-axis) | imu | 1× | 1 | — | part |
| 3.4 | IR Illuminator | vr-ir-emitter | 2× | 2 | — | part |
| 4 | Motion Controller 5 parts | vr-controller | 2× | 2 | 67 | assembly |
| 4.1 | Controller Board 4 parts | vr-controller-board | 1× | 2 | 63 | assembly |
| 4.1.1 | Bare PCB | pcb-bare | 1× | 2 | — | part |
| 4.1.2 | Microcontroller | mcu | 1× | 2 | — | part |
| 4.1.3 | IMU (6-axis) | imu | 1× | 2 | — | part |
| 4.1.4 | SMD Passive (R/C/L) | smd-passives | 60× | 120 | — | part |
| 4.2 | IR Tracking Ring | vr-tracking-ring | 1× | 2 | — | part |
| 4.3 | Button & Thumbstick Set | vr-button-set | 1× | 2 | — | part |
| 4.4 | Haptic Actuator | vr-haptic-motor | 1× | 2 | — | part |
| 4.5 | Controller Battery | vr-controller-battery | 1× | 2 | — | part |
| 5 | Battery Pack 2 parts | vr-battery | 1× | 1 | 3 | assembly |
| 5.1 | LiPo Cell | lipo-cell | 2× | 2 | — | part |
| 5.2 | BMS Board | bms-board | 1× | 1 | — | part |
| 6 | Audio Module 2 parts | vr-audio | 1× | 1 | 3 | assembly |
| 6.1 | Speaker | speaker | 2× | 2 | — | part |
| 6.2 | MEMS Microphone | vr-microphone | 1× | 1 | — | part |
| 7 | Head Strap & Facial Interface 4 parts | vr-head-strap | 1× | 1 | 4 | assembly |
| 7.1 | Strap Band | vr-strap-band | 1× | 1 | — | part |
| 7.2 | Facial Interface | vr-facial-interface | 1× | 1 | — | part |
| 7.3 | Fit Dial | vr-strap-dial | 1× | 1 | — | part |
| 7.4 | Fastener Set | fastener-set | 1× | 1 | — | part |
| 8 | Cooling Assembly 3 parts | vr-cooling | 1× | 1 | 3 | assembly |
| 8.1 | Blower Motor | blower-motor | 1× | 1 | — | part |
| 8.2 | Heatsink | vr-heatsink | 1× | 1 | — | part |
| 8.3 | Air Duct | vr-air-duct | 1× | 1 | — | part |
| 9 | Front Housing & Frame | vr-housing | 1× | 1 | — | part |
Sourcing — likely vendors
Companies that make this · indicative price $50–$2k · MOQ & lead are typical| Vendor | HQ | Specialty | MOQ | Lead time |
|---|---|---|---|---|
| 🇨🇳Foxconn foxconn.com ↗ | Shenzhen, CN | Electronics contract mfg | 1,000 units | 8–14 wks |
| 🇺🇸Jabil jabil.com ↗ | St. Petersburg, US | Electronics manufacturing | 1,000 units | 8–14 wks |
| 🇺🇸Flex flex.com ↗ | Austin, US | Electronics manufacturing | 1,000 units | 8–14 wks |
| celestica.com ↗ | Toronto, CA | Electronics manufacturing | 1,000 units | 8–14 wks |
| 🇺🇸Sanmina sanmina.com ↗ | San Jose, US | Electronics manufacturing | 1,000 units | 8–14 wks |
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