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VR Headset Product

Overview

A standalone VR headset puts a separate display in front of each eye and renders a stereoscopic, head-locked view of a virtual scene — no PC or phone required, because the compute, sensors, and battery all ride on the head. The Optics Module carries the two panels and the lenses that focus them at a comfortable distance, and a motorized stage sets the lens spacing to match the wearer's eyes. Everything is driven by the Mainboard, a compute board built around an XR application SoC with its own memory, storage, and radios. Because the user cannot see the room, the Tracking Module watches the surroundings with outward cameras so the headset always knows where it is. Two handheld Motion Controller units extend the hands into the scene. A Battery Pack pack supplies power, the Head Strap & Facial Interface distributes the weight and seals out stray light, and the Cooling Assembly assembly keeps the SoC and lenses clear during long sessions.

How it works

Each frame, the SoC renders two slightly different images — one per eye — and sends them to the Optics Module panels through their display drivers. The lenses magnify each panel and place its virtual image roughly two metres away, so the eyes relax as if looking into the distance; the small gap between the two views is what the brain reads as depth. Panels run at 90–120 Hz with low persistence, flashing each image briefly so motion stays sharp.

Pose comes from the Tracking Module: four wide-angle cameras find fixed features in the room while the IMU (6-axis) reports rapid head motion, and a fusion algorithm combines them to track position and rotation with millimetre precision. The same cameras locate the IR rings on each Motion Controller, so a hand movement maps directly into the scene. When the head turns, new frames are rendered for the new viewpoint within milliseconds, which is what makes the virtual world feel stationary and prevents motion sickness. Power flows from the Battery Pack while the Cooling Assembly fan exhausts heat that would otherwise fog the lenses.

Build & assembly graph

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Bill of materials

9 top-level lines · 48 rows shown · 457 parts total · indented to 3 levels
# Item / sub-assembly Part no. Qty/assy Ext. qty Parts Type
1 Optics Module 5 parts vr-optics-module 1 12 assembly
1.1 LCD Panel lcd-panel 2 part
1.2 Lens Assembly camera-lens 2 part
1.3 Display Driver IC vr-display-driver 2 part
1.4 IPD Mechanism 3 parts vr-ipd-mechanism 1 4 assembly
1.4.1 IPD Drive Motor vr-ipd-motor 1 part
1.4.2 IPD Slide Rail vr-ipd-rail 2 part
1.4.3 Fastener Set fastener-set 1 part
1.5 Eye-Tracking Camera vr-eye-tracker 2 part
2 Mainboard 7 parts vr-mainboard 1 286 assembly
2.1 Bare PCB pcb-bare 1 part
2.2 Compute SoC Module soc-module 1 part
2.3 LPDDR RAM Package vr-ram-package 1 part
2.4 Flash Storage vr-flash-storage 1 part
2.5 Wi-Fi/BT Module vr-wireless-module 1 part
2.6 PMIC vr-pmic 1 part
2.7 SMD Passive (R/C/L) smd-passives 280× 280 part
3 Tracking Module 4 parts vr-tracking-module 1 11 assembly
3.1 CMOS Image Sensor image-sensor 4 part
3.2 Lens Assembly camera-lens 4 part
3.3 IMU (6-axis) imu 1 part
3.4 IR Illuminator vr-ir-emitter 2 part
4 Motion Controller 5 parts vr-controller 2 67 assembly
4.1 Controller Board 4 parts vr-controller-board 2 63 assembly
4.1.1 Bare PCB pcb-bare 2 part
4.1.2 Microcontroller mcu 2 part
4.1.3 IMU (6-axis) imu 2 part
4.1.4 SMD Passive (R/C/L) smd-passives 60× 120 part
4.2 IR Tracking Ring vr-tracking-ring 2 part
4.3 Button & Thumbstick Set vr-button-set 2 part
4.4 Haptic Actuator vr-haptic-motor 2 part
4.5 Controller Battery vr-controller-battery 2 part
5 Battery Pack 2 parts vr-battery 1 3 assembly
5.1 LiPo Cell lipo-cell 2 part
5.2 BMS Board bms-board 1 part
6 Audio Module 2 parts vr-audio 1 3 assembly
6.1 Speaker speaker 2 part
6.2 MEMS Microphone vr-microphone 1 part
7 Head Strap & Facial Interface 4 parts vr-head-strap 1 4 assembly
7.1 Strap Band vr-strap-band 1 part
7.2 Facial Interface vr-facial-interface 1 part
7.3 Fit Dial vr-strap-dial 1 part
7.4 Fastener Set fastener-set 1 part
8 Cooling Assembly 3 parts vr-cooling 1 3 assembly
8.1 Blower Motor blower-motor 1 part
8.2 Heatsink vr-heatsink 1 part
8.3 Air Duct vr-air-duct 1 part
9 Front Housing & Frame vr-housing 1 part

Sourcing — likely vendors

Companies that make this · indicative price $50–$2k · MOQ & lead are typical
VendorHQSpecialtyMOQLead time
🇨🇳Foxconn
foxconn.com ↗
Shenzhen, CN Electronics contract mfg 1,000 units 8–14 wks
🇺🇸Jabil
jabil.com ↗
St. Petersburg, US Electronics manufacturing 1,000 units 8–14 wks
🇺🇸Flex
flex.com ↗
Austin, US Electronics manufacturing 1,000 units 8–14 wks
🇨🇦Celestica
celestica.com ↗
Toronto, CA Electronics manufacturing 1,000 units 8–14 wks
🇺🇸Sanmina
sanmina.com ↗
San Jose, US Electronics manufacturing 1,000 units 8–14 wks

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