Electronic Drum Kit
ProductOverview
An electronic drum kit replaces struck acoustic drums and cymbals with rubber and mesh pads that sense each hit and report it to a central sound module. No pad makes a useful sound on its own. Striking a pad produces a tiny electrical pulse; the module reads that pulse, decides which drum was hit and how hard, and plays back a recorded sample of a real drum through headphones or a PA. The result is a full kit that can be practised silently and re-voiced from one acoustic kit to another at the turn of a knob.
The playing surfaces are the Mesh Snare Pad, three Mesh Tom Pad units, three Cymbal Pad discs, and the Kick Trigger Tower tower driven by a Kick Pedal. A Hi-Hat Controller Pedal pedal tracks how open the hi-hat is. Everything bolts to the Mounting Rack and routes back through the Trigger Cable Loom to the Sound Module.
How it works
Each pad carries a Piezo Trigger, a piezoelectric disc coupled to the head through a foam cone. When the mesh head is struck it flexes the disc, which generates a voltage spike whose height tracks how hard the hit was. The snare and toms add a separate rim sensor so a rimshot or cross-stick reads differently from a center hit, and each cymbal pad pairs a bow piezo with a Choke Switch on the edge so grabbing the cymbal cuts the sound the way muting a real one does. The hi-hat controller is different: instead of a strike sensor it carries a continuous position sensor, so the module knows the pedal angle and crossfades between open and closed hi-hat samples.
Inside the Sound Module, the trigger input bank conditions each pad pulse and an MCU scans every input thousands of times a second, timing the peak to extract velocity while rejecting crosstalk from neighbouring pads. The DSP looks up the matched sample in the Sample Memory, scales it to the measured velocity, layers multiple velocity samples so soft and hard hits sound genuinely different, and mixes all the voices. The Audio DAC converts that mix to analog for the line and headphone outputs, while the LCD and control panel let the player pick kits and tune each pad's pitch, decay, and sample. The whole module runs from the external power-supply.
Bill of materials for Electronic Drum Kit
11 top-level lines as of r56970| # | Item / sub-assembly | Part no. | Qty/assy | Ext. qty | Parts | Type |
|---|---|---|---|---|---|---|
| 1 | Mesh Snare Pad 8 parts | electronic-drum-kit-snare-pad | 1× | 1 | 0 | assembly |
| 2 | Mesh Tom Pad 7 parts | electronic-drum-kit-tom-pad | 3× | 3 | 0 | assembly |
| 3 | Cymbal Pad 4 parts | electronic-drum-kit-cymbal-pad | 3× | 3 | 0 | assembly |
| 4 | Kick Trigger Tower 5 parts | electronic-drum-kit-kick-pad | 1× | 1 | 0 | assembly |
| 5 | Kick Pedal 4 parts | electronic-drum-kit-kick-pedal | 1× | 1 | 0 | assembly |
| 6 | Hi-Hat Controller Pedal 4 parts | electronic-drum-kit-hihat-controller | 1× | 1 | 0 | assembly |
| 7 | Sound Module 10 parts | electronic-drum-kit-module | 1× | 1 | 0 | assembly |
| 8 | Mounting Rack 3 parts | electronic-drum-kit-rack | 1× | 1 | 0 | assembly |
| 9 | Pad Clamp | electronic-drum-kit-clamp | 8× | 8 | · | part |
| 10 | Trigger Cable Loom 2 parts | electronic-drum-kit-loom | 1× | 1 | 0 | assembly |
| 11 | Power Supply | power-supply | 1× | 1 | · | part |
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