BOMwiki the bill-of-materials encyclopedia
30,454,201 parts mapped · 193,225 items

You are viewing r185747 of this page, not the current version. Go to current · history

VR Headset

Product

Overview

A standalone VR headset puts a separate display in front of each eye and renders a stereoscopic, head-locked view of a virtual scene, no PC or phone required, because the compute, sensors, and battery all ride on the head. The Optics Module carries the two panels and the lenses that focus them at a comfortable distance, and a motorized stage sets the lens spacing to match the wearer's eyes. Everything is driven by the Mainboard, a compute board built around an XR application SoC with its own memory, storage, and radios. Because the user cannot see the room, the Tracking Module watches the surroundings with outward cameras so the headset always knows where it is. Two handheld Motion Controller units extend the hands into the scene. A Battery Pack pack supplies power, the Head Strap & Facial Interface distributes the weight and seals out stray light, and the Cooling Assembly assembly keeps the SoC and lenses clear during long sessions.

How it works

Each frame, the SoC renders two slightly different images, one per eye, and sends them to the Optics Module panels through their display drivers. The lenses magnify each panel and place its virtual image roughly two metres away, so the eyes relax as if looking into the distance; the small gap between the two views is what the brain reads as depth. Panels run at 90–120 Hz with low persistence, flashing each image briefly so motion stays sharp.

Pose comes from the Tracking Module: four wide-angle cameras find fixed features in the room while the IMU (6-axis) reports rapid head motion, and a fusion algorithm combines them to track position and rotation with millimetre precision. The same cameras locate the IR rings on each Motion Controller, so a hand movement maps directly into the scene. When the head turns, new frames are rendered for the new viewpoint within milliseconds, which is what makes the virtual world feel stationary and prevents motion sickness. Power flows from the Battery Pack while the Cooling Assembly fan exhausts heat that would otherwise fog the lenses.

Bill of materials for VR Headset

9 top-level lines as of r185747
# Item / sub-assembly Part no. Qty/assy Ext. qty Parts Type
1 Optics Module 5 parts vr-optics-module 1× 1 0 assembly
2 Mainboard 7 parts vr-mainboard 1× 1 0 assembly
3 Tracking Module 4 parts vr-tracking-module 1× 1 0 assembly
4 Motion Controller 5 parts vr-controller 2× 2 0 assembly
5 Battery Pack 2 parts vr-battery 1× 1 0 assembly
6 Audio Module 2 parts vr-audio 1× 1 0 assembly
7 Head Strap & Facial Interface 4 parts vr-head-strap 1× 1 0 assembly
8 Cooling Assembly 3 parts vr-cooling 1× 1 0 assembly
9 Front Housing & Frame vr-housing 1× 1 · part

351-word article